Tokenomics
Full description of Breathe tokenomics.
Last updated
Full description of Breathe tokenomics.
Last updated
The distribution of the token was designed to promote decentralization through the ecosystem community, with a total of 49.5% of the tokens assigned to it. The project has decided to allocate 10% for the financing round, in order to obtain greater control over the token and avoid manipulations that may affect its stability in the release stages. 40.5% was assigned to the administration and development of the project, in this percentage we can consider items such as marketing, liquidity, the team and development.
The following table breaks down the details of the token distribution. The low release of tokens in the first year, high liquidity and the progressive unlocking of tokens by the time the project activates its forms of income stand out. This work with the token is the consequence of the design of the TGE, Cliff and the Vesting.
Seed
100,000,000
2%
5%
5.000.000
11
18
5.28%
Unlock monthly claimable after the cliff.
Private
250,000,000
5%
5%
12.500.000
10
18
5.28%
Unlock monthly claimable after the cliff.
Public
150,000,000
3%
5%
7.500.000
6
12
7.92%
Unlock monthly claimable after the cliff.
Liquidity
650,000,000
13%
15%
97.500.000
8
24
3.54%
Unlock monthly claimable after the cliff.
Team
250,000,000
5%
0%
0
0
18
100%
18 months fully locked.
Advisors
100,000,000
2%
0%
0
0
18
100%
18 months fully locked
Marketing & community
350,000,000
7%
0%
0
0
12
100%
12 months fully locked
Ecosistem
2,325,000,000
47.5%
0%
0
11
48
2.08%
Unlock monthly claimable after the cliff.
Incentives
75,000,000
1.5%
0%
0
5
7
14.29%
Unlock monthly claimable after the cliff.
Airdrops
25,000,000
0.5%
0%
0
0
7
100%
7 months fully locked
I+D
675,000000
13.5%
0%
0
20
18
5.56%
Unlock monthly claimable after the cliff.
In the line graph it can be clearly seen how the project executes conservative mining in its first 12 months of development, to then manage a progressive release of the tokens to its investors and to the ecosystem, thus coordinating with the active stage of the project. for your users. The assignments have been consolidated into 3 groups; Presale (10%), Management (40.5%) and Users (49.5%). Also, the evolution of the total supply can be observed in the dotted line.
The function of these small allocations in the first year of the project, aims to activate the interaction with the video game through its users in the first versions of the ecosystem and obtain measurable results that can help the project in its next decisions.