> For the complete documentation index, see [llms.txt](https://breathe-nfts.gitbook.io/project/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://breathe-nfts.gitbook.io/project/ecosistem/token/tokenomics.md).

# Tokenomics

### Token Distribution

The distribution of the token was designed to promote decentralization through the ecosystem community, with a total of 49.5% of the tokens assigned to it. The project has decided to allocate 10% for the financing round, in order to obtain greater control over the token and avoid manipulations that may affect its stability in the release stages. 40.5% was assigned to the administration and development of the project, in this percentage we can consider items such as marketing, liquidity, the team and development.

<figure><img src="/files/GQp1CzGQPQoYV7PByltL" alt=""><figcaption></figcaption></figure>

### Tabla Tokenomics

The following table breaks down the details of the token distribution. The low release of tokens in the first year, high liquidity and the progressive unlocking of tokens by the time the project activates its forms of income stand out. This work with the token is the consequence of the design of the TGE, Cliff and the Vesting.

<table><thead><tr><th width="236.33333333333334">Allocation</th><th width="145">Amount</th><th width="123">Percentage</th><th>TGE %</th><th width="128.66666666666663">TGE amount</th><th>Cliff</th><th>Vesting</th><th width="142">Monthly unlock rate</th><th width="344">Vesting description</th></tr></thead><tbody><tr><td>Seed</td><td>100,000,000</td><td>2%</td><td>5%</td><td>5.000.000</td><td>11</td><td>18</td><td>5.28%</td><td>Unlock monthly claimable after the cliff.</td></tr><tr><td>Private</td><td>250,000,000</td><td>5%</td><td>5%</td><td>12.500.000</td><td>10</td><td>18</td><td>5.28%</td><td>Unlock monthly claimable after the cliff.</td></tr><tr><td>Public</td><td>150,000,000</td><td>3%</td><td>5%</td><td>7.500.000</td><td>6</td><td>12</td><td>7.92%</td><td>Unlock monthly claimable after the cliff.</td></tr><tr><td>Liquidity</td><td>650,000,000</td><td>13%</td><td>15%</td><td>97.500.000</td><td>8</td><td>24</td><td>3.54%</td><td>Unlock monthly claimable after the cliff.</td></tr><tr><td>Team </td><td>250,000,000</td><td>5%</td><td>0%</td><td>0</td><td>0</td><td>18</td><td>100%</td><td>18 months fully locked.</td></tr><tr><td>Advisors</td><td>100,000,000</td><td>2%</td><td>0%</td><td>0</td><td>0</td><td>18</td><td>100%</td><td>18 months fully locked</td></tr><tr><td>Marketing &#x26; community</td><td>350,000,000</td><td>7%</td><td>0%</td><td>0</td><td>0</td><td>12</td><td>100%</td><td>12 months fully locked</td></tr><tr><td>Ecosistem</td><td>2,325,000,000</td><td>47.5%</td><td>0%</td><td>0</td><td>11</td><td>48</td><td>2.08%</td><td>Unlock monthly claimable after the cliff.</td></tr><tr><td>Incentives</td><td>75,000,000</td><td>1.5%</td><td>0%</td><td>0</td><td>5</td><td>7</td><td>14.29%</td><td>Unlock monthly claimable after the cliff.</td></tr><tr><td>Airdrops</td><td>25,000,000</td><td>0.5%</td><td>0%</td><td>0</td><td>0</td><td>7</td><td>100%</td><td>7 months fully locked</td></tr><tr><td>I+D</td><td>675,000000</td><td>13.5%</td><td>0%</td><td>0</td><td>20</td><td>18</td><td>5.56%</td><td>Unlock monthly claimable after the cliff.</td></tr></tbody></table>

### Token Mining

In the line graph it can be clearly seen how the project executes conservative mining in its first 12 months of development, to then manage a progressive release of the tokens to its investors and to the ecosystem, thus coordinating with the active stage of the project. for your users. The assignments have been consolidated into 3 groups; Presale (10%), Management (40.5%) and Users (49.5%). Also, the evolution of the total supply can be observed in the dotted line.

<figure><img src="/files/iq3B0qpj6ZuXktLzOKrs" alt=""><figcaption></figcaption></figure>

### What is the role of allocating incentives and airdrops?

The function of these small allocations in the first year of the project, aims to activate the interaction with the video game through its users in the first versions of the ecosystem and obtain measurable results that can help the project in its next decisions.

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